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jacekw
1283 Followers
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@jacekw
69
about 2 years ago
For ranked - just don't submit battle on both ends (no contest) For brawls - make sure you don't play accounts in the same frays For tournam
@jacekw
69
about 2 years ago
!image.png(
@jacekw
69
about 2 years ago
Great stuff, thanks! Btw, I think there is something wrong here (win rate column): !image.png(
@jacekw
69
over 2 years ago
There will be leaderboard in champion league (and only there) anyway. 5000 rating is cap for reward calculation. But players will be able to
@jacekw
69
over 2 years ago
!image.png( There
@jacekw
69
over 2 years ago
500 battles played, 70% win rate = 350 wins = 3800 + 350 20 - 150 20 = 7800 200 battles played, 95% win rate = 190 wins = 3800 + 190 20 -
@jacekw
69
over 2 years ago
Flat system with +20/-20 would cause more ties, especially on the leaderboard. Imagine 50 players being 1, each of them having top prize.
@jacekw
69
almost 3 years ago
I would prefer to vote 1 issue at a time because there are so many aspects here that it is difficult to vote less prizes for GF tournament
@jacekw
69
almost 3 years ago
I think it would be great with Lily for battles with no or little magic
@jacekw
69
almost 3 years ago
I like the idea of non-linear crown distribution, especially the version suggested by @kalkulus. And tbh I think changing that one aspect co
@jacekw
69
about 3 years ago
I know at least 2 methods (as a human player) that can indentify battle helper usage with high enough probability for most cases. Not sure
@jacekw
69
about 3 years ago
There is a reason why chess engines are not allowed in competitions. Competition is not about cheating. What would be the point if everyone
@jacekw
69
about 3 years ago
100% agree!
@jacekw
69
over 3 years ago
I just get battles from Splinterlands battle API, but only from top 100 players each league. With tables only the post would be too long (t
@jacekw
69
over 3 years ago
I can see pros and cons of both, I would rather have anti-bot measures in Wild but at this point I am okay with both.
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