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hey2d

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@hey2d 0
about 2 months ago
coding
GLSL Lesson 4: Reshaping Light and Shadow with pow() GLSL Lesson 4: Reshaping Light and Shadow with pow() Previous Lessons Lesson 1 Your First Shader: Painting the Entire Screen One Color
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@hey2d 0
about 2 months ago
tutorial
GLSL Lesson 3: Understanding clamp() by Breaking and Fixing Colors In the first lesson, we learned the simplest thing a fragment shader can do: paint every pixel the same color. In the second lesson, we mov
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@hey2d 0
about 2 months ago
Town Square
Gradients: When Color Learns About Position In the previous lesson, Your First Shader: Painting the Entire Screen One Color, we learned that a shader can fill the entire canvas with
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@hey2d 0
about 2 months ago
tutorial
Your First Shader: Painting the Entire Screen One Color So far we have been looking at code and breaking it apart piece by piece. That approach is useful, but there is another way to learn shade
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@hey2d 0
about 2 months ago
learning
The Strange Case of vUv.st: Why GLSL Keeps Swapping Coordinate Names One of the recurring themes in learning GLSL is encountering pieces of code that seem completely unnecessary. You learn about vectors. You
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@hey2d 0
about 2 months ago
tutorial
Lesson 9 — HSB: When Color Stops Being Fixed and Starts Becoming a Space If gradients were the first time color became a relationship, HSB is where color starts behaving like a coordinate system. This is lesson
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@hey2d 0
about 2 months ago
learning
Gradients, Distance, and Why Shaders Start With a Line Most people think shaders begin with shapes, or light, or noise. But they don’t. They begin with a line, and what you choose to do with di
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@hey2d 0
about 2 months ago
LeoFinance
Why Xbox and the Big Gaming Companies Are Actually Terrified Here's the strange part. Gamin
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@hey2d 0
about 2 months ago
Town Square
Gaming Just Became the Biggest Entertainment Business on Earth There's a reason gaming keeps grabbing headlines lately: it's not a trend anymore, it's dominance. Year over year, game revenue has been cli
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@hey2d 0
about 2 months ago
learning
The Strange Case of vUv.st: Why GLSL Keeps Swapping Coordinate Names One of the recurring themes in learning GLSL is encountering pieces of code that seem completely unnecessary. You learn about vectors. You
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@hey2d 0
about 2 months ago
learning
When Color Learns to Breathe — A Shader That Swaps Mood Over Time Lesson: 8 There’s something strangely alive about this kind of shader. Nothing moves, nothing is drawn in the traditional sense, yet the sc
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@hey2d 0
about 2 months ago
learning
Creating Smooth Value Noise in GLSL If you filled your screen with completely random values, the result would look like television static. Every pixel would be different from
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@hey2d 0
about 2 months ago
learning
Colors in GLSL: A Beginner’s Guide to Shaders and Color Control Color in GLSL is one of the fi
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@hey2d 0
about 2 months ago
learning
Understanding UV in GLSL: The Key to Mapping Space in Shaders UV coordinates are one of the most fundamental ideas in GLSL, yet they are often misunderstood when you first start working with shaders. At
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@hey2d 0
about 2 months ago
tutorial
Are Vector Components Constants in GLSL? Understanding What Vectors Really Are - TUTORIAL 7 One ques
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