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Clay John
255 Followers
23 Following
Victoria, BC, Canada
Generative Art Experiments. Procedural Clouds, Sky, Terrain, Trees.
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@clayjohn
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about 7 years ago
I was hoping you wouldn't ask, haha! That was left in because my gut tells me it is necessary to make these changes work on iPhone. Howeve
@clayjohn
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over 7 years ago
Use GLES3. GLES2 should only be used if you are targeting old hardware, in which case there is nothing that can be done. No amount of softwa
@clayjohn
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over 7 years ago
Thank you! I am very proud of this one.
@clayjohn
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over 7 years ago
Thanks! I appreciate the comment! It's always nice for Godot to get a little more exposure.
@clayjohn
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over 7 years ago
You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial. Also it's great to see
@clayjohn
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over 7 years ago
Thanks @ms10398! I appreciate the support. I look forward to making more posts in the future.
@clayjohn
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almost 8 years ago
I appreciate the kind words. I have been dedicating a lot of time over the last few months to Godot and I'm glad it shows.
@clayjohn
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almost 8 years ago
Great idea! Haha. If i ever did turn this into a release quality demo i think i would experiment with some simple procedural ships too.
@clayjohn
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almost 8 years ago
I really appreciate that! I hope to contribute lots more of similar quality.
@clayjohn
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about 8 years ago
That was a very rude way to say that my contribution was too short to be considered by Utopian. You have to understand that writing docume
@clayjohn
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about 8 years ago
I'd really like to do that. It will likely come after the Godot 3.1 release. For the same reasons as stated above.
@clayjohn
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about 8 years ago
It isn't right now. But it will be soon. I am using a custom release of Godot that I built from source because of a few bugs. I don't want
@clayjohn
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about 8 years ago
Currently the player explores by expending a certain amount of resources and energy. Typically the map is not uncovered the way it is in t
@clayjohn
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about 8 years ago
Done! I had usage and install instructions under the title 'Contributing' I have updated the README to be more clear in this pull request(ht
@clayjohn
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about 8 years ago
Definitely! It is not a question of if, but when. The scope of the work means that it will take me awhile to plan and prepare for a tutorial
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