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Clay John
255 Followers
23 Following
Victoria, BC, Canada
Generative Art Experiments. Procedural Clouds, Sky, Terrain, Trees.
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Wallet
@clayjohn
0
almost 7 years ago
utopian-io
Godot: Bug Fixing
Repository Here is an array of b
@clayjohn
0
about 7 years ago
utopian-io
Godot Development: MSAA in the GLES2 backend
Repository
@clayjohn
0
about 7 years ago
utopian-io
Godot Documentation: Introduction to Shaders series
Repository Details These changes introduce a brand new series of tutorials to the shading section of
@clayjohn
0
over 7 years ago
utopian-io
Godot Documentation: Differences between GLES2 and GLES3
Repository
@clayjohn
0
over 7 years ago
utopian-io
Godot Documentation: Animating Thousands of Objects
Repository Details This contribution is
@clayjohn
0
over 7 years ago
utopian-io
Godot Documentation: Shader Reference
Repository and
@clayjohn
0
over 7 years ago
utopian-io
Godot Documentation: Advanced Post-Processing
Repository Details This recent addition adds a description of some advanced features that can b
@clayjohn
0
over 7 years ago
utopian-io
Godot Documentation: Custom Post-Processing
Repository Which are the docs for
@clayjohn
0
almost 8 years ago
utopian-io
Godot Documentation: Shader Migration Guide
Repository Godot Docs( and Godot(
@clayjohn
0
almost 8 years ago
utopian-io
Godot Documentation: Using a Viewport As a Texture
Repository Godot Documentation( and Godot(
@clayjohn
0
almost 8 years ago
utopian-io
Godot Documentation: Lights and Shadows in 2D
Repository
@clayjohn
0
almost 8 years ago
utopian-io
Godot Vertex Shader Documentation
Repository Details As an open source project Godot has a lot of trouble keeping its documentati
@clayjohn
0
almost 8 years ago
utopian-io
Godot Viewport Documentation
Repository Details With the transition to Godot3 much of the documentation has fallen out of da
@clayjohn
0
about 8 years ago
utopian-io
Documentation for Godot | PanoramaSky and ProceduralSky
Repository
@clayjohn
0
about 8 years ago
gamedev
Building a Procedural Solar System in Godot
As an exercise, for the last week I tasked myself with building a procedural solar system in Godot. I'm a b
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