Hive Community Town Hall #4 | Video & Transcription

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(Edited)

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❓What:
Highlighting the gaming ecosystem on Hive.

📅 When:
February 1st

🙋🏽‍♂️ Who:

@bookerman of Wrestling Organization Online
@yabapmatt of Splinterlands
@quekery of CraftInk
@crypt0gnome of Terracore
@nathansenn from Retzark


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For the full Transcription check the comment section.



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All right, while we get everyone added, uh, we've got quite a few, uh, games that are going to be coming on Hive to, uh, to talk about their projects and, um, pretty excited about it. We got, uh, Wrestling. org online. We got CryptoCompany CEO, TerraCore, um, Winterlands, um, Craft Inc. Got a, got a stacked panel, super excited to talk to you guys.

Um, so, apologies for the long delay, uh, since the last town hall. We took a little, uh, little holiday there. So, TerraCore, you should be speaker now. Eric, how are you, man?

Hey, I'm speaking from the computer. Can anyone tell me with the thumbs up if you can hear me correctly?

Okay, perfect. Yeah. So, before, well, we're gonna wait a couple of minutes, of more minutes, so that more people can join. Let's hope that we can, we are already 47 people. Wow, that's amazing. Let's try to see if we can get to 200. I mean, we are 10, 000. Content creators on high blockchain. So I don't think 200 people are too much to ask But in the meantime while we wait for more people to join Um, there are some new DHF proposals up.

I encourage you or we encourage you to go check them out. Remember that your stake is your voice in the high blockchain and the governance in the platform. So if you want something to be funded. By the community fund, the decentralized hype fund. Then go check them out. You can do that in two of our more main front ends, which is e, c, and pt, and you can just, just go to the governance section.

You can either go to the witnesses, which is also something that we encourage you to do because there are so many active witnesses over there that don't eat your boil. Your, your, your, your vote right now, but others might do so just make. Uh, sound decision, inform yourself and very much so, and then the proposals go check.

And if you like any of them, show them your support. If you don't like what it's getting funded, vote the return proposal. That's the way that you can say, okay, I don't want these projects or these concepts to get money from the DHF. I'm going to vote the return proposal. And Nifty, what is going on with the gaming industry?

In the Web3 space, I think that a lot of people are saying that Web3 gaming is going to be one of the main narratives for the next cycle. Well, for the end of the cycle and the beginning of the next one. Uh, what do you have to say about that? Do you think that's correct?

That's a tough one, man. I, I, I do. I, I do think Web3 gaming has a very bright future, and I do think, you know, games that, that integrate, um, NFTs and, and blockchain assets and connection, even just connections to blockchains for, for transactions or verification or whatever. I do think that, Uh, they have a bright future and as, as small of a community as we are here on Hive with our 10, 000 or so users, I mean, we have some super robust games, um, that are, uh, just getting better by the day and we have, you know, new stuff coming out.

So, gaming definitely has a bright future in Web 3, um, you know, obviously I'm a, I'm a Big gamer, you know that I, I very much enjoy a good game. So, uh, I, I proposed this topic and I'm glad you guys went for it. So let me nerd out for a minute. Um, but yeah, I think we've got a bright future for it and super excited to talk to some of these well established games and some of these newer games that are, uh, in the ecosystem.

And we have also pinned the, uh, Threadcast, the D Buzz, the Waves, uh, chat. Uh, I don't know what you want to call them on Waves and DBuzz, but on NLEO, it's a threadcast. Uh, but you can click on those links in the, uh, Twitter space here, and you can actually join the conversation on Hive. You can throw some questions in, um, wherever you're at.

I'm going to be collecting questions from, uh, those sources. So Hive, DBuzz, uh, not Hive, uh, DBuzz, NLEO, and Waves. Um, so yeah, towards the end, we'll, we'll have a question and answer kind of thing, just kind of like a rapid fire question. So, we also have a newsletter for our town hall witness you can subscribe to for updates.

Uh, that way, you know, you don't have to run around looking for these town hall links and whatnot. You'll get them in your email. So check that out. Uh, all of that is pinned in the Twitter space here.

Let's go. So now there's no excuse anymore to not be up to date with what's going on on Hive. We are actually going to start sending one newsletter per week with all the news about the Hive ecosystem. So just subscribe there. And even if you are not that active on Hive, but you want to keep Up to date.

Well, that's that's the best way to do it. So I think we are good to go We're 50 people here. We don't have a lot of reblogs on the space guys, so please uh, take a second reblog the space maybe the drop comment in the space remember that we are here doing this on x Instead of on chain because we are trying to attract the x crypto twitter However, you want to call it audience so Please help us, um, leverage the algorithm and drop a comment, drop a reblog, uh, drop some reactions in the space with the little emoji, uh, right there at the bottom corner of your cell phone or your desktop app, but okay, it's already, uh, 13 minutes over the hour, so let's just do it.

get started. Nifty, how, how do you want to do this? Uh, should we, uh, let the speakers introduce like very, very quick so that this doesn't become a 30 minute, uh, show fest, but at the same time, so that the audience knows who they are, what company they, they founded or are representing and what's the deal with it.

Do you want to do it that way?

Yeah, let's do that. Um, sorry to the people that I'm trying to add as speakers, TerraCore and crypto company. I don't know why it keeps removing you. So I'm adding you again. Um, but yeah, I think, uh, I think we should go around the room and just invite any, any. Game company to come up and speak, uh, about what they have just for a couple of minutes, uh, task.

Did you want to add anything before we, uh, before we start throwing it around to some of the, uh, projects? No, just glad to be here and I'm not much of a gamer, so I'm looking to learn.

Love it. All right. So, um, If anybody wants to take the lead, uh, I see we have Matt here. We have, I believe, CryptoGnome from TerraCore. We've got Smoomes from, uh, Craft Inc. Um, CryptoCompany CEO is trying to join if I can, uh, get it to work. But yeah, anybody want to jump on and just introduce your game? Uh, tell us a little bit about your project and what you got going on.

I see a wrestling org has their hand up, so go for it, man. How are you? Ladies and gentlemen, boys and girls and children of all ages. We are here today to not only celebrate hive, not only celebrate wrestling organization online, but I like to introduce you to an ECW legend who is sitting in the chat right now, listening to us, Mikey Wiprec.

ECW legend, Wu partner, and Hive content creator. Go read some of his blogs. He has some great stories about his wrestling, uh, uh, experience and his journey. And we are so glad to bring these wrestlers on to Hive. It's going to be the place for wrestling in 2024. Thanks guys.

Hell yeah. Love the energy.

Terracore, did you want to jump up and tell us a little bit about your project? What you got going on? Sure. Can you guys hear me all right? Yes, sir. I was having trouble with the desktop, uh, Twitter app, so. Uh, how's it going, guys? As always. I'm CryptoGnome, and, uh, I'm here on, uh, behalf of Terracore. Uh, this is just a two man, uh, dev team.

Myself and Asgarth, if I'm sure many of you are familiar with him. Uh, we, uh, when I started this project, I just set out to make a. Uh, space exploration game. I like idle game on hive to showcase, um, how you can create a game with basically zero fees because hive, uh, utilizes, um, like high power. And yeah, um, it kind of evolved into what it is now.

I'm not sure if you guys have seen it, but there's NFTs, there's a marketplace. Uh, there's some quest systems and, uh, boss systems and, uh. Uh, two tokens, uh, that are used in the game. And, um, when I started this, I, my goal was to open source the entire project. About 95 percent of it. It's all of it, except for the API that we use as open source.

And, uh, my goal with doing that on Hive was to help other games that are, that want to build on an ecosystem, be able to use that code and see how, you know, you can do it in the backend, um, and bring your game onto Hive. So basically. All the, the, uh, the Hive and the Hive engine code is open source on GitHub for any builders that want to check it out and, uh, implement your game on Hive.

Awesome. That's a really cool that you guys have open sourced everything and, you know, things like that are, are what helped, uh, you know, different projects that want to start building, uh, use that little bit of framework to, to start building, uh, you know, whatever kind of game they want. So that's pretty amazing.

How, um, If there was a game project that wanted to kind of use what you've built as open source, how would they do that? Uh, is there a link you could provide or, or how would they do that? Would they need to reach out? Um, on GitHub or our Discord, uh, there's links to the repos, um, under, it's just, uh, if you search Terracore on GitHub, you'll be able to see, or, Terracore or Cryptonome, you'll be able to see the, uh, repos there.

And I'm pretty sure the Hive Pizza Guild, uh, has a really good repo on GitHub. Maybe we can get these links after, with a collection of all types of open source stuff, tools, and code bases that can help people get started in building their own apps on Hive. Yeah, that would be incredible. If you could gather those links and either, uh, DM that to me or Erica, we would be happy to get those links out, uh, because the purpose of our, our witness, the town hall, uh, and these spaces is to, you know, bring, bring hive together and, and we all build tools and we should all be, have access to those, uh, to use, to build our own projects and, uh, yeah, we're bringing everybody together.

So that's pretty amazing. Uh, and yeah, I would be happy to share those out to, uh, to the community.

Uh, Matt, did you want to, did you want to introduce a Splinterlands? Sure. Uh, Hey, I'm, I'm Matt. I'm the, uh, co founder of Splinterlands. And, um, yeah, I mean, Splinterlands is a blockchain based trading card game, similar to Magic the Gathering, Pokemon, Hearthstone, those, those type of things. Um, it's also a, a unique game concept that's not simply a clone of, of one of those existing games.

And I guess at a high level, our goal is to bring You know, blockchain gaming to mainstream audiences. It's, you know, in my opinion, in a lot of people's opinion in the space, just, uh, far and away a better, a better way of doing gaming. Um, and it's going to be the future of gaming. Uh, and you know, we, we are trying to really get, get the word out and.

You know, get, get everybody, uh, who's not in the crypto or blockchain space, even to, to just see that, understand it and be able to participate in it. And, uh, still to this day, um, you know, almost 6 years later, the hive blockchain remains, I think, far and away the best, the best place to do that with the best, uh, the best tools and the best, um, set up for, you know, ease of use, uh, and security for, you know, mainstream users.

Yeah, no doubt. Um, I love that you mentioned, um, you know, being more outward facing with, with the, with the game. So, uh, obviously we're, we're small, but gaming could be the thing that brings the masses to using Hive. Maybe they don't even know they're using Hive, but they're playing a game that uses Hive as the back end, and that's huge.

So, uh, thank you guys for pushing that forward. Yeah, I mean, one of the things we try to do is, you know, build bridges to other blockchain platforms and other, you know, NFT markets and all these things. I look at all those places as like stores and we want our products to be in all those stores and it should be super simple for people to go.

Uh, and, you know, participate, get Splinterlands assets and whatever blockchain or whatever tokens they prefer to use and then be able to play. And a lot, I mean, we've shown that already, mostly with the wax blockchain, where there's, you know, a pretty decent amount of volume on Splinterlands cards. And a lot of people who use wax and get, get into Splinterlands through there.

They don't even know that, uh, Splinterlands doesn't run on the wax blockchain. So I think that's a big win. Um, and of course we do try to, um. You know, spread the word that it, that it actually does run on hive and that's something that they should check out. But the, the idea is that, like, everything is really behind the scenes and pretty seamless.

So they're not even aware that, uh, you know, what, what exact blockchain they're using. Um, and I think that's over time, that's how the whole space is gonna, is gonna have to go. It's gonna be less about, you know, people caring about specific blockchains and tokens and more about just like products that work and, and do what people want.

Couldn't have said it better. Um, you know, we're, we're going to have to evolve to a point where, uh. We just build good games and the user doesn't need to know what's happening behind the scenes on the blockchain or whatever it's connected to. So, yeah, that's where it's going to have to go for regular people to be able to use these things and be comfortable using these things.

So, yeah, amazing stuff. Mooms! How are you, man? I think you're here with, uh, Crafting. Uh, yeah, that's totally correct. So, uh, do you guys hear me? Yes, sir. Loud and clear. I'm, uh, still trying to figure out how this microphone stuff with X works, but I think it works. So, this is nice. So, basically, I am Smoomz from Crafting.

Many of you may already know me from Haikyuu, the hype style magazine. Um, Crafting will be a turn based trading card game, similar to Yu Gi Oh! or Magic the Gathering. We have already played with real cards and the game as we envisioned it, well, what can I say, it already works. There's already also a mini game which is still, yeah, which still needs to be finalized, but it's already working as of now.

Um, for our game we are trying to utilize the Hive blockchain technology as much as possible for the game. Um, this is not working for every part of the game, sadly, but, uh, we try to use Hive, uh, uh, technology as, uh, far as we can. Uh, but in any case, we are very excited to see where the road will take us and hope to welcome some of you to our game as well.

Yeah, I, uh, I, I love that. And I actually had the opportunity to take a look at some of y'all's cards and stuff like that at Hive Fest with, uh, Qury. So, uh, very cool, excited to see that game come out. And, um, the, the mini game is live. Uh, how can people access that? It's, uh, accessible under playcraft inc.com.

Should I post the, uh, link somewhere or? Yeah, if you could, if you wanna drop a link in the, uh, in the Twitter space here, you can do that. You can click the little, um, chat bubble at the bottom right, if you're on mobile, I don't know on desktop. But yeah, throw a link in there. Or, uh, there is a thread cast at D Buzz Chat and a waves chat as well.

Uh, link. So you could throw it in there as well. Awesome. Will do, will do. Uh, and I think, I think lastly we have crypto company, CEO. Paul, can you hear us? How are you?

We're having a little trouble getting them connected, so. Maybe still having trouble.

Yeah, let's let's just wait a second. I I saw Nathan Do you want to say something or maybe well, maybe you're on desktop so you cannot raise your hand. So go ahead, man Um, yes, this is Nathan. I'm the co founder of D buzz I co founded D buzz with Chris Rice in 2020 About two years ago. I co founded a game called red start with Craster Liu.

And we've started, we started working on the game about two years ago. Um, and a year ago we started on the actual app design and integrating it into the Hive blockchain and preparing it for launch. And today we published our white paper. The game is called Red Sark. Um, I published, um, a link to the, um, Red Sark white paper on my Twitter account.

Um, it's on, um, if you go to Red Sark on, and search on PeakD, um, you should see, um, the, the white paper. I'll, I'll post it here in the, in the chat as well. Um, so Red Sark is a turn based, um, Trading card game. Um, it uses a system for, um, allocating mana to players daily. Um, that mana is then used to wager against other players while you're playing the game.

Um, so when you wager your, your mana, If you win that match, that increases your XP. You then win a RET token. That RET token can also be wagered in wagered matches. And then if you want to cash out, you convert that into a Zork token, which is like the market token. So, This game is a lot like poker. You get to experience wagering, but you can't actually put money into the game.

So once you cash out your red token into Zork token, you can't put money back in into the game. Um, we're planning to launch the game. Towards the end of March, um, we're going to be launching a alpha pack. So, um, we're also going to be airdropping, um, some of the cards to users that have interacted on D buzz, um, over the past few years, and we're going to.

Um, extend the date that you can be eligible for the airdrop until March 31st. Um, so anyone who creates a post or, or comments on, um, Dbuzz post, um, then you would be eligible for that airdrop. Um, we're also going to be integrating NFT Marketplace into Dbuzz soon. Um, so Um, love to see everybody, um, check, check that out.

And if anyone has any questions, I'll be on here to answer.

Awesome, man. Love to see how new games are constantly popping up on the high blockchain. You know, that's, that's one of the main things that keeps the ecosystem alive and interested, uh, like the user base interested in the. Small gaming ecosystem within hive but for those who are joining, uh right now we are Talking about the gaming ecosystem on the hive blockchain.

The hive blockchain has no fees and has a three second technology so it allows gamers to actually have a An experience in the game without having to spend gas But, uh, to, to keep the space moving, the main topic or the main, uh, you know, what the space will, will revolve around, it's not about trying to, to put the games in front of everyone's faces, but to allow the founders and the team members who are here to share experiences, to share, uh, how they dealt with, with certain obstacles or how they leveraged certain concepts.

So. That they can keep growing and become a successful business. Uh, the main topic that I wanted, well, the first topic that I wanted to start with was with the use case that HoloSync, uh, is using right now. Acidio wasn't going to join us, but he had an emergency a couple of hours ago. He just messaged me and, uh, he, he wasn't able to come here, but I do think that it is.

A good topic to start with, and maybe Matt, you can start with this. Obviously Twitter lens is the biggest game on the high blockchain. You have a lot of experience and, and lessons learned along the way. You are here for, I think, four or five years, I'm not sure. But uh, so let's start with how, how can, how can a game leverage the existing user base on Hive to kickstart a company?

But then, how can it keep growing and, and SplinterLens, it's a great example of this, beyond the Hive community and expand to other communities, uh, like other blockchains or other kind of users within the Web3 space. Yeah, that's, I mean, uh, it's, it's been five and a half years for Splinterlands now actually, um, and yeah, we, we kick started the game with the Hive community, um, just like most of the games here.

It's, it's actually a really, uh, fantastic, like, Set up to be able to do that, especially compared to any other blockchain platform since hive itself is, is basically like a social networking, uh, like social media type platform at its core, obviously, as we all know, so like, it's just, it's built into the, the ecosystem directly that you can access, uh, it's, it's user base, like if you're, if you're building something on a Solana or Ethereum or whatever it is, there's no like just place that you can go to reach Yeah.

All the people that use that platform. I mean, there are, there are various different places, but you know, obviously there's nothing like built into any of those ecosystems specifically to publish content to people. So like Hive has a huge advantage right there since that's its core use case. So, um. You know, anyone who knows what they're, they're doing would be remiss not to use that.

Like there, there are a whole ton of reasons why it's a good idea to build on Hive. You know, we talked about the, the gas fees and the, the account recovery and all these different things. But, um, you know, there, there's also the community that you can access. And so in order to do that, um, you know, if, if they're not already, uh, like an active Hive user with a big following, uh, they can.

You know, buy and stake Hive, which they'll need for their game anyway, and just use their stake to promote their, uh, content, uh, do, uh, you know, contests and whatever, encourage, use curation as a way to encourage other people on the Hive blockchain to produce content about the game. It's like, it's really relatively simple, cheap and easy to do, and you can access, like, the exact target audience, um, You know, for, for, for what you're trying to do.

So I think that's one of the things that's underappreciated, you know, outside of the existing hive community. I don't think a lot of people realize that that's. That's like, also a huge benefit that comes with building on Hive, or even not building on Hive. I mean, you can build wherever, um, and still utilize the, the Hive, like, mechanism to, to get engagement and attention.

Um, and then beyond that, you know, it becomes more difficult, um, And there's, there's, you know, there's traditional methods of advertising. Um, we've not had a ton of success with traditional advertising. Historically, our most successful things have come with like specific, uh, like cross promotions or things with other similar platforms or products in the crypto space, like I mentioned with wax and the atomic hub platform.

I mean, we did something with a group on Tron many years ago before the whole, uh, steam takeover. Um, things like that, you know, work, work very well. And then, you know, also I mentioned earlier going out and building bridges to these other platforms, uh, so that you sort of, you get visibility for your Hive project and its assets.

On, uh, Ethereum and Solana and Polygon and wherever it is, and then, you know, if you build sort of a seamless way to act to get those assets and interact with the project from all those other places where a lot of people are, that's another great way to expand your reach out of the hive ecosystem.

We do have a very active social side in our blockchain and, you know, the fact that the games that are built here can just bootstrap from the ground. Get some testers, get some, uh, core community members, and maybe even just launch with an existing gaming user base and not just, you know, if you release a normal game on, on Steam, for example, you just have to have a big social media presence to bring in people to your game, but on Hive, and that's one of the things that I really like about Hive, that Hive.

Hive. For example, I know that you Matt for, uh, you, uh, Studecav, I think, I think there are a few more people like you that you just see something hive and you say, I'm just going to throw in a little bit of support. I'm just going to buy a few tokens or a few packs just just for the culture and just to encourage people to keep going.

I did the same with a few games that are here right now and also with some others that can come just just to support because in the end, if one game or one that grows or explodes high benefits from it. And, uh, you know what? One question that I wanted to ask you specifically was. When, when did you decide, and this is for the, for the other founders to, to maybe learn about it.

When did you decide to say, to, to, to go outside or say, okay, I think I reached my peak regarding how much of the Hive user base I can, I can award? I think I should move to the next level, or was it something that just came naturally, or were there metrics? How, how did that one went? Yeah, I mean, it was, it was a long time ago.

So I think it started in 20, like mid 2019. So it's like a year after the product launched. Um, you know, obviously things were a bit different. Back then, um, you know, we were the only gaming project on Hive at the time, so there wasn't as much competition for attention. Um, but I think, I think, you know, it's kind of relatively obvious for people running a project when you've sort of saturated the Hive market.

Uh, so I don't know exactly what the metrics are. I mean, you can, you can just look at how many, um, you know, accounts or wallets you have playing your game. You can see, um, You know, what, what percentage that is of like the hive active user base and you can look at things like what percentage of, you know, Splinterlands players is that that's like, we've, we've pretty well saturated the hive user base.

So, if you've, you know, gotten most of those Splinterlands players on hive to try out your game, I think that's an indicator that it's. It's time to look elsewhere. But also, um, I don't think you should wait necessarily and just say like, oh, we're not going to try to go outside of hives. Just because you haven't gotten everyone you can get on hive yet.

I think you should do both at the same time. Like, you know, you can, you can go do outreach in both places simultaneously. Uh, but yeah, I think it's more it's. Kind of a subjective call for each project, uh, you know, based on where they are.

Yeah, no doubt. I mean, you, you guys were kind of, uh, pioneering, uh, the gaming sector on Hive, so, uh, Bookerman, I see you have your hand up. Did you want to add something to, uh, leveraging the existing Hive base? Yeah, I would love to, uh, love to take this question, uh, just wanna, just wanna say thank you again, Eric and Nifty, uh, for hosting this, and I always love hearing Matt speak, uh, he's, he always seems like he's the smartest man in the room, and, uh, without Splinterlands, there'd be no wrestling organization online, uh, It gave us the ability to create something new and something that not every game can offer.

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For example, we are partnered with real life professional wrestlers because in wrestling, professional wrestlers are seen as independent contractors. They don't get life insurance. They don't get retirement. Uh, many of them have to deal with their own injuries, pay for that, uh, hotel rooms, travel, so many different things.

Uh, there's an issue. With wrestlers as a class of worker that needs to be looked at. It needs to be rectified. And that's what we are trying to do. Our whole mission is to leave wrestling better than we found it. Excuse me. I should actually say this. Crim actually wants me to change that, uh, building a better wrestling industry block by block.

I. Believe is how it goes, but, uh, when we were talking about use cases and we're talking about the existing hive user base and how do you expand from there are use case is that we are giving back to professional wrestling the NFTs you buy. If you buy a Mikey Whipwreck NFT, 5 percent the market fee will go directly to Mikey Whipwreck.

It will not go to the company. If you buy a land pack, which are currently on sale for 20 on our marketplace, 10 percent of that sale will be split with our partners. We are dedicated to giving back to our wrestling partners. And that gives us a different angle that not every game can have. Because we have a kind of a charitable aspect to that, but going back to the point of of the existing hive user base.

I was blown away how we were able to pull this off. We came into hive with zero followers. You know, zero interactions before that. And we just started writing posts. We put our white paper out there. We started putting out character profiles, start talking about how the game was going to work and slowly built from there, it was, it was, uh, it really was block by block that we built up our reputation on hive, which I'm very, very proud of.

Uh, as far as it goes to expanding after that, for example, this April, we'll be in Philly. Can't wait to see you there, Matt. Uh, we'll be in Philly with nine of our partner wrestlers at literally the biggest wrestling convention in the entire world, where we're going to be able to have these superstars, have these celebrities that are going to be able to endorse our product and endorse Hive, tell people about Hive and get them signed up for accounts to get discounts on it.

Autographs from these superstars. I am so, so, so incredibly excited for Russell con because we're also going to be unveiling the hive heavyweight championship belt. That's correct. There is a hive community championship belt that I cannot wait to show all you guys. It is created by the same guy who made belts for WCW, which is, uh, uh, One of the biggest wrestling promotions to ever have existed.

These belts are beautiful. Not only do we have the hive belt, we also have a woo title. Uh, and we're, it's adorned with the side plates for a bunch of different, uh, uh, projects on hive. For example, splinter lands is on there. You can see in Leo on there, fungaria. We are so incredibly excited to bring this out to web two users and people that Aren't even in the space in web three, we're talking wrestling fans that can now come to hive and use that platform, that social media platform to now have a greater interaction with professional wrestlers like Mikey whip rack, who is on hive right now, creating content.

Not because I asked him to, but because he wants to. So again, I'm very excited for the future. Cannot wait to, to showcase Hive at WrestleCon, literally the biggest wrestling convention in the entire world. I mean, hats off to you, my man. That is amazing. I didn't realize how, uh, how connected it was to, to the real world of wrestling and, uh, the fact that there's a championship belt and title.

Incredible stuff. Can't wait to see, uh, some, some footage from that if, if possible and, and some posts about it. So yeah, amazing stuff.

Eric, do you want to grab this for a second? I got to step away for a second. Yes. Yes. So Bookerman, I do have a question and I think, uh, you are, you're the best suited for this. So I know that Wolfers. Started with, with, uh, with some funding rounds with the main token or the native token. And then you had booster packs, the alpha packs.

And a little bit later, I think you came up with, uh, plots, if I recall correctly. So you, you, you, you have proven that you can actually fund the development of a game. through assets in the game and through, uh, you, you, you know, like, this is what we will build. This is what you are helping build community.

If you want to help us build it, you can buy this, that then you will be able to use on the game. So how was this experience? What would you change about it? What would you do differently and what definitely work for, for, for these funding rounds, just so that other games can, can emulate your good practices.

Yeah, what a great question, Eric. I appreciate that. And, and I want to be very clear. Without, uh, the Splinterlands team and a lot of the people that have built stuff on, on Hive already, Wu could not exist. So, when we started, uh, I believe B, the B token was about a dollar per token and I had no, I, I'm not a dev.

I don't know if you can tell I'm not a dev at all. Um, and I had no developer experience and we actually started this without a developer. So how we started this is we actually, uh. Eggie actually gave me the great advice of checking out something they call DeFi Dojo and also, uh, like Tribal Decks Pack Manager.

So what we were able to do is we were able to get a marketplace website, like a front end, that allowed you to open fungible token packs that would then mint you NFTs. You would have a collection page so you could view those, uh, and a couple other things. It was pretty, pretty bare bones. But you would able you'd be able to actually interact and list your NFTs for sale on the marketplace and B was 1 at the time and we started this project with 2, 000 down and right now you could actually start it for like 260, but it was about 2, 000 down out of pocket that we paid and we had a website launch that we were able to hold sales.

All we had to do then was find some artists to to make the artwork. And really, uh, showcase what we're looking to do. So with 2, 000 down, uh, we had our marketplace up and ready to go. Uh, we also made some, uh, some strategic, uh, uh, uh, trades with other, uh, apps on, on Hive, for example, the pizza community, who I absolutely love.

Beard and Hive trending are amazing without them. They really gave us a booster shot, a steroid shot in the arm with the community. Uh, they allowed, uh, they told their community about us. They came over, they got excited about it. They were one of our biggest cheerleaders that we had. Uh, and, and those strategic partnerships, that was the best thing we ever did to start off.

That allowed us to, to now start moving, now start building. Uh, so we held our sales, our first sale was actually, uh, for some packs, uh, the Alpha packs. We had, uh, 10, 000 packs for sale, and, uh, 10 percent of that went to our partners, like I said. Um, and then we also allowed bonus packs, so if you bought an Alpha pack, you got a Perry Saturn pack for one for one.

So people were really excited about that and really, really, really like that, uh, concept. Uh, the biggest mistake I think we actually did, uh, this is the one thing that I, if I could go back and change it, I would. Um, so what we did is we were releasing the Woo token, which is our native token to be used in game.

And we were using that as payment, uh, for the alpha packs for our general sale, and which did great things for the token price, gave it utility, you know, all that. But, uh, because we have to pay our partners, And we have to give them that 10%. We were forced to actually liquidate and swap some of our token, which then push down the pool price, which then God zero and all those arbitrage bots, then fought back and forth and really push that price down.

So if I actually had to go back and change anything. That would be the one thing I would change. Um, I would have, I would have actually not sold the token. I would have just ate that bullet and I would have actually paid the partners out of my pocket, uh, without, without putting any, any pressure on the token.

That's my biggest regret. That's the one thing I would change. Uh, but that's very specific for us. So I don't know if that would. Really be a hurdle for anyone else because of the way we work and how we give back to our partners. That is the one thing I would change, but everything else has been a wild ride.

It's been so fun and so amazing to see. It's been a long time coming. Uh, we got some great animations we got done. We have some great partnerships and really the. Biggest thing I'm looking forward to going forward is I really, really, really want to see Hive become the place where wrestling fans interact with each other and interact with wrestlers.

I don't know if you guys are familiar with the subreddit r squared circle or anything like that, but it's a massive, massive place where people just talk about wrestling. And if we move that community over here and we show the benefits that Hive has, Mikey Wiprec's blown away with like how awesome it is.

He loves writing blogs now. I don't even, I don't even ask him to, he just does it himself. Uh, and so if he's willing to do it, others are going to be willing to do it and we're going to see Hive grow immensely over the next year, if I have any say in it. That's the attitude. Um, you know, I, I, I want to follow up with this, with this concept, but you just gave me a great idea and I do come up with some questions on the fly.

So, uh, Matt Bookerman, what, so do you include in your strategy or your social media strategy? I know Splinterlands does, I don't know if Woo does, but maybe you could share a little bit of insights on how you make it happen. You know, there's a reward pool and you can use that reward pool to encourage users to go speak about the project in social media in Web 2 or in Web 3 as well on Hive.

Does it play a big part in your strategy? When did you start implementing it? Or is it something that just comes and goes and you don't really consider this as a core focus? Of the social media program, Matt, maybe you can go first.

You know, I guess there's two reward pools. Um, there's, there's the hive blockchain reward pool and then there's reward pools typically with the game tokens. Most games, you know, have some type of tokens or reward mechanism. And I think both are really important and good tools to use. So what's, what's extra cool about the hive reward pool is it's external to the game or the project.

So it doesn't add any additional, uh, inflation or anything to the projects token and can be utilized by the project as long as they, um, They have a significant stake. So, uh, or even that their users like an aggregate have a significant stake. And, you know, they, they encourage their users to also curate posts on the topic.

So that's, that's like a really cool thing that, um, is different than projects that build on any other platform. They don't really have access to that as easily. Um, and then, and then there's also, you know, the game has their own assets or tokens or whatever it is, uh, that can be used additionally for, you know, off.

Yeah. Off chain things and type of promotion, although with things like posh and, you know, there's different ways that they've tried to incorporate the high blockchain rewards on external platforms like X, which is great. So, but I think overall, that's a, it's a fantastic way. To encourage, uh, participation and we've seen that from lots of other projects like in the space generally of, you know, uh, giving out rewards based on participation in like various social media platforms as a way to get the word out there and it's something that I think Splinterlands has only like really scratched the surface on.

It's not, um, it hasn't been like a huge focus of ours as compared to like just the internal product. But like later this year, my one of my plans. Um, Uh, in our roadmap is to really pick up the, uh, the marketing and promotion that we do. And one of the key ways of doing that will be to just, you know, heavily incentivize our existing community and, and new people also to go out and just talk about this everywhere in every way possible.

It is exactly what the Hive reward pool offers. You know, you, you have these, these pools that you can allocate to the users. without affecting the, the native token of your, your project, but while helping the allocation of the native blockchain token. It is a great use case. Uh, Bookerman, do you want to add something to that topic?

Yeah. Um, uh, it's, it's kind of in that same vein. Um, one of the, one of the things we've done, which was a great idea from our, our lead developer, Tobias G, uh, was to, Uh, redirect some of the, we had some woo token that we had set aside for private sale, uh, and we decided to redirect a large amount of that private sale to actually drip to people, uh, that, um, uh, delegate their, uh, hive power to our main account, which we use to curate our community.

And I know actually acid, yo, he stated in his blog that, uh, that was one of the big reasons why. He decided to release the Zing token that way, which I'm, I'm sorry to say, I wish Asidio was here. I was, I was so excited to actually talk to him. Um, but by doing that, we saw a huge increase, uh, in, in people writing about it, people going in web two and talking about it because it would call back to their web three post on Hive.

Uh, and we also implemented Zealy. Uh, I know, I know in Leo's a big fan of Zealy, but I actually. saw a huge, um, uh, ability to, to reward people, uh, with either, uh, upvotes or with native tokens, uh, and having them post on, uh, things that you can track through Zealy, like posting on X. Or, or the various other social media platforms.

I think it's a great way to grow, and I know at RussellCon, it's gonna really help us by Mikey Wiprec putting it over and telling all his, uh, his fans how they could start basically tweeting on Hive to him and earn. And so that's one thing that I think is gonna be really big to get some new Web2 blood from RussellCon on over, cause they're all, uh, used to talking on Twitter and Reddit anyway.

Yeah, no doubt. That's really, really going to be the most effective way to grow your project. Um, now I want to, I want to shift the focus a little bit, um, to maybe some of the smaller projects. Uh, I know Craft Inc. and Terracor, uh, and then of course Nathan Knight. Sorry, I can't remember the name of the game you're, you're representing, but, um, How has, how has your process been, and any of you can, of course, jump in and answer, of starting, um, how did you prepare your white paper?

How did you formulate what you were gonna do as far as the game? How did you get funds? What, what did that process look like? Uh, and anyone, like I said, uh, feel free to jump in.

I can start if that's All right. Of course. Yes, sir. Um, I'm probably not the best example because how Terracorps started was we just started, well, I just started blogging about it and building it kind of in the open right on, uh, on Hive. So if you go back to Terracorps first post, you can see it kind of just started out with idea and idea, and then it slowly.

I built it using devlogs right out in the open and I mean the Hive community was awesome and people started seeing it and coming in and supporting it and uh, I, I think the HP delegation that um, Halo Zing and Wu uses is a really great way um, to do it. I, I did not go that way because I hadn't. I didn't even, I hadn't even thought of that route.

Um, now going back, might I use a dual approach or, um, just the same method maybe, but we just have a, we had a simpler way, um, of thinking, you know, how can I support the time that I put in for this game and kind of make it more like a retail experience, uh, for buying a video game, so. We kind of just asked the community, you know, like, what would be a fair price to charge for the game?

And they came up with, uh, 10. And then we just pegged that 10 USD price to, uh, Hive. And in the background, it kind of, in our API, it says, Hey, you need to use this much, much Hive to sign up for an account. And it's been like that since the start. And it's worked out pretty well. And we also have some, we make a small amount, uh, through marketplace fees, uh, for people who trade the NFTs.

Uh, the in game NFTs, it's, uh, about 5%, um, per transaction and that's in Hive value. It's not in token and yeah, we don't use any of the tokens currently, uh, that are, that you get rewarded in game, um, to create any revenue. It's just the signup fee and then the trading fees of the. Uh items that you you get in game.

Yeah, I think uh, like you said they're not involving the reward asset Uh, the reward token in game, uh is a is a better strategy Like bookerman was saying with woo. Uh, you know, they had to put a little bit of cell pressure on the token. So Uh being that it's all in hive and and the user doesn't even have to worry about Oh, how much hive do I have to send to get an account?

It's pretty amazing. Uh, if you had to give any advice to anyone that's not a developer that maybe just wants to start putting a project together, if you had to give any advice, uh, if you have any, what would that be?

Oh, that's a, that's a tough one. Uh, if you're not a developer, you need to have a very Uh, well laid out plan, I think, because just communicating your idea to a developer, uh, or a team of developers is a very hard thing to do. Um, just over word because you can think one thing and then they go to build it and it could be far more complex and some things could not even be possible if you're trying to do things on chain.

So I think just having a really, really good outline. Like step by step of every process, um, is the core thing that I would suggest. And then basically because of the kind of fee less environment that Hive has, a lot of things are possible. Like there's not many things that are not possible. And like, uh, Matt said on Hive Engine, they already kind of.

Some have laid out all the tools that you need. They have the swap services. They have order books for tokens. They have token creation. So, um, you have kind of the, the L2 aspect of that. And then the core stuff you need for Hive. I mean, Hive is basically a database. I mean, it is a database. Pretty much, um, that you can use for free.

So if you hold a little bit of stake,

yeah, no doubt. I mean, we have a, we have one of the most robust database blockchains that exists, if not the most, uh, robust. And, and like you said, there's no fees, so, uh, you can do all kinds of testing and stuff like that with no issues. Um, Smoomes, what about you guys, um, for crafting, what has your launch been like?

What does that look like? Um, so the launch was, uh, yeah, it was an adventure. I mean, it all took place while Hifest, as you can imagine, I guess. And, uh, there were, there was still a lot of bugs that we have to, uh, that we had to fix for the mini game. But, uh, yeah, in the long run, we did it finally. And, uh, it's also what, uh, Uh, also with TerraCore and, uh, we, we, we try to use as much, uh, from, from Hive, uh, uh, yeah, what, what Hive offers in tech, uh, so like technology wise, we, um, if, if you want to pack your, uh, deck in the later game, you have an NFT that gets, uh, minted every time with the cards that you want to have in your deck inside of that NFT.

So, uh, yeah. With this technology that we use, we, uh, you, you don't have to have, uh, uh, an own database with the cards that the players have in their deck, but you don't, uh, you, you only have to read the NFT from the blockchain and in the properties of this NFT is every card that he has in his deck. And that is pretty awesome.

So we, uh, like he said, you have a working Uh, database on Hive and you can use it if you have to stake for that. And we also think that's really nice. And we also use it for the mini game already.

I think the, I think the puppy wants to speak. Can we put them on the mic? Okay. SMOs, I I do have a, have a question related to that. So this is pretty interesting. So you have the NFTs, which of course are, are, are fungible, well are, uh, non fungible. But the cards are, so do you have the, the ability to, to, uh, modify.

The cards that, that are linked to that NFT. Do you use that with another smart contract that is unrelated to the NFT or, or how, how's the tech behind? Because that's, that's pretty cool that you don't like, you don't have to read the high blockchain, the, the complete high blockchain to know, Oh, this user has these assets.

No, you just read the NFT and the NFT is connected to the cards. So, or well to the assets. So how, let's go. I, that's, I think that's, that's key. Yeah, so the, uh, the cards are NFT instances, uh, from the PAC manager, NFT, uh, uh, NFT functionality that, uh, hi engine offers. I mean, you can, I, I, I guess, uh, Matt from who, uh, he, he told us about that.

And you can buy the PAC manager, NFT for, I guess. What was it? I think it was 1000 B or something like that. And then you can create a booster pack edition that you want to fill with cards and you put the cards in the pack manager, which you want to have in your packs. And when the, I mean, I can, I can go totally into detail about that, but I guess it's not that interesting, but if you unpack one of this packs, you get, uh, one to, uh, an amount of cards, which are.

Uh, NFT instances of this pack manager NFT that you created, and you can take this NFT instances and. Pack it into other NFTs and if you burn NFT, you get, you get every, uh, token or NFT that you put into this NFT back into your account so it never gets lost. So, so either way, if you burn this NFT, you get everything that is stuck in inside of this NFT back onto your account.

And this is all built with HIV technology and all? It's all HIV technology. Yeah, yeah, yeah. It's all HIV technology. No, nothing we came up with, no, no, no. But I mean, that's amazing. Yeah. The way you're leveraging this, I mean, I think it, it works pretty smoothly. I mean, and the, the CPU power that you would need to read all the NFTs is way less than you would need to just scrape the whole blockchain.

That's that's amazing. Nathan, I know that you just dropped your white paper today. So apart from from from maybe letting us know what's the focus of it. What can you share in terms of do's and don't do about? Uh, you know, setting the basics and the foundations for, uh, for a project. We still don't know if it will be a successful one.

We wish the best, but you are in the planning stage, uh, in terms of, of launching. So how's that been for you? Yeah. So, um, the whole idea of the game. Came about a couple of years ago, actually. Um, the, some of the first that had heard about gaming on blockchain was way back, but it just didn't make sense because there was fees.

Um, and the first game that really made sense to me on blockchain was splinterlands. And, and I spoke with agro. I don't know, it was maybe three or four years ago, and he was telling me about Splinterlands and, you know, trying to get me to invest, um, and what I ended up doing was spending around 2, 000, um, buying packs of some of the original Splinterlands cards, and then I kind of, I played the game a little bit, I left some of the packs unopened, I opened some of the packs, um, and then I just kind of forgot about it.

And then, uh, guess in 2021, um, Chris Rice called me and asked, he said, um, did you not buy? Splinterland assets or Splinterland cards like way back when they launched? Yeah. He said, well, have you checked to see, you know, what they're, what they're worth now? Um, so I was like, no, I haven't, you know, I haven't really kept up with it.

I'm gonna check it out. So when I, when I actually checked the, the value of all those cards, um, ended up being over a hundred thousand dollars. And that just really like set me off. Like, wow, this is really cool. Um, And the fact that Hive has a fee less, um, transaction layer where you can actually build applications and build games on it that don't cost you, but you can actually make money.

Um, and at the same time, I had a friend, Craster Liu, um, and he was doing some graphic design stuff for me, um, but he was always making, like, these character designs. Um, and so I, I, I talked to him, I said, hey, why don't we try to make some NFT characters. And, you know, this NFT thing is like really taking off.

Um, and so he started creating characters, um, and then, you know, a year passed. Um, and. We had talked on and off about it, but he was always creating art and making all of these game assets and writing the story. Um, and so after about a year, which would have been, uh, 2022, um, we all sat down and looked at that art and I was just like, wow, this is really good.

You have 162 characters here, let's design a game now. And we just sit down and started looking at other games, games that we liked. Always loved playing poker. It's like, how can we integrate poker into it without making a casino? And that was like the, the, um, brainstorming stages. And so over, um, the last few years, we've just, you know, collected all of our ideas and always documented, wrote down, you know, everything I'm a developer.

So a little over a year ago, I sit down and started coding out in unity, the game. That we had designed. So we wrote out the game mechanics, um, in a document, like how it should flow. And so I started coding out in Unity and then, you know, how to connect Unity to the Hive blockchain, how to mint the NFTs, and doing all of this research and work.

So it's taken, it's a huge amount of research that goes into something like this, um, to do it right and to actually have, um, a viable product to bring to market. Um, and so now we're at the stage where we actually have a working app. Um, where we can play the game is connected to the hive block chain. Um, we know how to mint our NFTs and now we have, we've released our white paper to the public.

Um, and so now what we're interested in is gathering feedback. Um, so before we actually launch, we actually, um, Can look at the feedback we have and see is there any you know? modifications or adjustments that we need to make and then we're planning to bring it into a Beta stage where people can actually go and test the game out and see how it works And then once we're we're sure that you know, we have all the tokenomics right and we feel confident Then we're going to, um, do the official launch where the game will start and all of the tokens will be issued.

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Um, and, and the NFT, um, sale will happen. And then people will actually be able to play the game and earn the tokens and wager. Their tokens with their friends, um, and trade the cards between each other. So, yeah, it's, it's definitely been a long road and I'm super excited, um, for, for where we're at now. And just like a little, um, um, small fact about, about the game.

It's called Rhett Zark. And actually, if you look at the name, if it's spelled backwards, it's Craster. So Craster is the main artist who created the game. Um, so it's really just kind of a play on his name, um, of the game, actually just being his name spelled backwards. Rhett Zark. And then the two tokens that we have are Rhett and then Zark.

So it's also, you know, so we, we use, um, some word play, um, on, on naming the game and the tokens, um, as kind of a, a nod to the, the artist, um, that has created, you know, he, he's done. Um, the vast majority of the artwork and designs, all of the posts that you're going to see and artwork that you're going to see coming out.

Um, he also was, um, fundamental in the game mechanics and just sitting down, he's played a lot of these different games, um, and just going back and forth with him on, like, what would make a fun game for people to play, um, that would be entertaining, um, and also. How can we do the mechanics to where it's, um, it makes sense for people to want to play this game where they can earn, um, and they can, you know, ascend through the different leagues in the game and show off their achievements.

And we're, we're working to integrate this into the D bus platform. And for all games on Hive, um, being integrated into the DBuzz platform where we have an NFT section on everyone's profiles and an NFT marketplace where you can list your NFTs on your profile, um, and, and you can, you know, show off your NFTs or you can actually list them for sale there.

Um, so yeah, this is, It's been a very long road, um, but I'm very excited for where we, where we're at. Um, and so I'm gonna let someone else speak now.

Yeah, Nathan, it sounds like it's been a long journey and, uh, I, I don't know if you said, is this available for people to test now? No, it's not available yet. We're hoping that by the end of March, we'll actually have a version that we're comfortable releasing for people to, to play and test out. Perfect. I like that you're going to have it available for people to test beforehand, uh, before, you know, kind of a more official launch.

I love that. I see we have, um, Decrops on the panel, or maybe you dropped out. Let me see if I can add you back. I think Oh, do we got Script Kitty here? Partly, yes. Where'd you go? Uh, well, in the meantime They ran away. I saw you join the panel. Sorry. Go ahead. Yeah, I, I, I also, I also so D crops, but in the meantime, in case they connect back a small intermission, guys, it's been 1 hour and 15 minutes.

Please do reblog the space. If you haven't, we've had a very, very nice. Attendance, I have a couple of advices. This is not coming from a, from a founder or a gaming developer, but I do know a little bit about X. One of the, the, the, the tips that I can give to you guys as founders of a web free game is that, uh, the space in general on X, which is where a big part of our target audience resides or your target audience.

So the, the, the trend or the meta. Is going around, you have to build yourself a personal brand so that people can connect with you and then they can connect to your game through your personal brand. I know it's, it sounds like a lot of effort because I mean, you're building a game or you are, you are growing a game, so you don't have time for your own social media activity, but.

That being said, uh, I, I have been attending a ton of spaces from NFT and crypto people and the meta is going that way. The, the community no longer says, okay, I'm going to read this huge white paper. I'm going to look at the tokenomics, et cetera, et cetera. Like that said, that's important in the end. But people are trusting more in, in founders instead of the projects.

What do I mean by by these attending spaces showing your face in places being in constant connection with the community, not only on Discord or on Hive, but also on the on the outside, these, these players and these investors are constantly looking for the grind, grinding mindset of founders who are constantly just looking Out there building in public.

So if you can find the time to be a little bit more active, maybe just joining one space per week or, or every two, three days, if you need any help with this, Nifty and I, we have a lot of connections with the, with the NFT and crypto space on Twitter on X. So you can just reach out. We can get you into spaces for, for a small amount, like not for us, but the space usually says, okay, yeah, I can feature, uh, woo.

I would just need, I don't know, a hundred dollars, 200 so that we can speak. I can give my time of, I don't know, the one hour, two hours space to have woo as a main guest to talk about the game, et cetera, et cetera. So if you guys want to go down this route, we can help you as you know, the town hall witness.

We are here to just enable. The, the dApps and the stakeholders of Hive to, to create some synergies. At the same time, I highly encourage you guys to just learn from each other, try to connect with each other in the sense that, uh, a marketing campaign by TerraCore. Uh, separated by a marketing campaign by who might take more resources, uh, both in terms of money, but also in terms of manpower or man hours.

But if you also want to do something together, we can also do that. We could also have a space where, where, where we get a founder from hive and a founder from polygon and a founder from wax, and then have a conversation, not us being the hosts, but just. Having other hosts who are, uh, who, who do this for a living.

Um, and, and you can just increase the amount of eyes and visibility that you can get. And yeah, it takes a little bit of time. It takes a, uh, like you have to put in the legwork. But in the end, if you need our help or if you want to use our, our, our help, we are here. Um, I don't see dec crops coming back up.

So I want to, uh, keep going with the topic. Let's aim for two hours because I, I mean, you are you founders. You need to be, uh, you know, building. So let's same for two hours long of this town hall. But Matt, uh, you know, you, you're, I think you, well, Splinterlands is the biggest game in the industry, uh, by far, if you don't count the bot transactions in a couple of other games, I don't want to talk cash, but you know, Splinterlands, it's, it's the top one.

So I think this is a good chance to, to share some of the knowledge that you guys have for, for the other founders on, on Hive. And, uh, what I want to know. So it's been a five and a half year long journey. So if you could say these three decisions shaped SplinterLabs, and I know that you have, you, you, you have iterated a lot in the sense of, okay.

Packs staked are good. Maybe, uh, uh, we can airdrop to pack holders. Maybe we can generate a new token like the DEC alongside the DSPS token, et cetera, et cetera. So, so there's been a lot of, uh, thinking into implementing new, new features or new mechanics. Some of them have worked incredibly well, some of them have not, they have disappeared or they have changed in the, in the purpose that they serve for the game.

What has worked and what could other Hive projects emulate from Splinterlands?

Yeah, you're kind of putting me on the spot. I don't know if I'll have like three specific things exactly But at a high level I feel like all of the decision making That has worked comes back to one concept and that's just Increasing the value of the assets over time. I think that's like the main thing That's like that's what blockchain games are all about.

That's their like competitive advantage over traditional games. Um, so, so to me, it kind of all comes down to that. And if if players and people in the space believe that the value of the game assets are going to increase over time. Uh, they'll be much more likely to get involved with the game. Um, so that's like, to me, that's sort of the high level that, like, you know, it's been, it's been a learning process.

So that's what I've come to, to, you know, over years learn, like, to drive my decision making is based on that. And, and then the question is, how do you do that? Obviously. Um, so that's where things like. You know, the actual game itself and the experience, right? If, uh, if it's something interesting, um, and that people like, and they want to participate in, and they just do this, like the product generally by itself, uh, that will.

That will mean they will want to put money into the assets, and that helps drive value to the assets. And then the, the economics have to work too, because if you have just a game that's fun and that people like and they put money in, um, if all that money is just going to the game company, right, uh, then it's not, it's not going into the assets.

Um, and we've made those mistakes, uh, Significantly in the past where, you know, a lot of money has just gone to the company and, you know, in my opinion, we haven't always spend it in the in the best ways, um, and that money doesn't go into the assets. So, even though we had a good product that people like, and they were putting money into ultimately, um, we kept releasing more assets to the money was coming to the company.

The company was releasing more assets, the value of the assets drop over time, and that causes problems. So it's, it's really important that you have a product. That that people just like, and they want to put money into, um, and and then also that the economics are set up in a way where at least a decent portion of that money goes directly into the assets themselves.

Um, And that kind of creates a flywheel of itself right there. If people like the product and they put in money and that money goes into the assets, that means the assets go up in value. And that, you know, that makes people like the product even, even more because, you know, a cool product that they like is even better when the assets that they hold, uh, go up in value.

That's kind of the whole, in my opinion, the whole idea behind, behind this whole thing. So it's not, it's not very specific advice. Um, but, uh, I, I think it's really important that every game developer looks at it from that mindset. And one of the, like, the mistakes that I, I see again, which are things that we've also done, um, is that I think with, with tokens and all these things, people spend so much time focusing on how the tokens are distributed.

And there's so much work and effort and schemes and different crazy ways. That to distribute tokens, but not nearly as much work goes into how the tokens are actually going to be used or why people want them in the first place. Um, and I think that's what leads to a lot of projects that are really big and exciting out of the gate because people are all excited about earning the tokens for free.

Everyone wants more stuff for free. Um. And so they'll do all this stuff, they'll go onto social media, you know, they'll, they'll do whatever you incentivize them to do to get all these free tokens and then everyone gets all these free tokens and no one really wants, there's no reason to get the tokens anymore.

People already got a whole bunch. They don't need them for that much. Um, and then, then, then that creates this big, like, uh, pump and dump effectively in a way. So, um. So I just, I try to encourage people internally at Splinterlands when we're designing everything to focus the, the majority of the attention on how tokens will be used and why you want them.

Um, and, and hopefully that's more evident with the more recent things we've been doing in the game is like, it's just all about. It burning tokens, spending tokens, needing way more tokens than people actually have and less around the actual distribution of tokens because that's how that's how value comes in.

That's what gets asset prices to go up long term, and that's what makes, you know, that's what makes a Web three game different from a Web two game. So I guess that's my. High level advice on, you know, building a product in this space and about building use cases for the tokenizing. This opens up for the next question very well.

So, uh, SplinterLens has a DAO that is highly effective. I would say, correct me if I'm wrong, but the shift that the SplinterLens, uh, team made, uh, a couple of years back is that the, the, the, the, the community effectively. Owns the game and the DAO hires the Splinterlands team to keep developing and to keep launching collections or, or, or, uh, I don't know the word, but new cards, new expansions.

And then both the team and the DAO benefit from this. But in the end you are providing the community a sense of ownership. And I think this is highly, highly valuable. In in the web three space. So do you want to go a little bit deep into how this worked? How did you decide to shift to this? And basically, was the timing right?

Would you have waited a little a little bit more? Would you have done it? Before,

uh, yeah, I mean, I would have done it much sooner if, if I could have, we kind of had the, the ideas for it. Um, so it's, yeah, it's something that I think ideally should be done right out of the gate if possible. Um, and not to wait. And it came from exactly what I was talking about. We got into this situation where.

Uh, there was a lot of demand. People were putting a lot of money into the ecosystem. All that money went to the company and the company was just putting out more assets. So the asset values were being diluted and the value was not going to the players in the ecosystem. And that kind of caused a bad situation.

So what we've been doing recently, like you mentioned, is to, is to fix that and, and do it the way I think it should be done. Um, which is ultimately, yeah, that the players, uh, control, control the game and that when people put value into the game, they are, they should be putting it into the assets. So instead of paying the company, we're, we're switching it to more of, it, it just, it goes into the Dow, um, or, or the tokens get burned, which is roughly the same, the same thing.

It's just like, you know, uh, increases the value of the assets, but then the Dow can use its assets to pay. Our company or potentially one day, even even third party companies to develop. So our company gets. Funding, you know, we can pay our bills from from the Dow paying us, uh, to build these things like any, you know, contract development company, but all the value that goes in is going directly to the assets.

And we have it's not just that. I mean, we also are doing a revenue share. So the Dow paid us and then we split the revenue from the pack sales. Um, 50 50 in our latest In our latest pack edition, um, but I think that's like, that's to me, one of the coolest things about this whole space is that like, that would never happen, like, the concept is completely foreign in any traditional games, um, this concept of a player owned.

Entity taking in all the money and then sort of hiring developers to build this game for them. It's really that, like, players are, are owners. Um, and that's, that's how we are addressing the problems we had previously, where, uh, the, the value wasn't going into the assets. Now the value is very, very specifically going towards the assets.

Um, and you know, in the Dow's case, the SPS token is the asset that's the, that's the governance token and the ownership token in the Dow. So any money that the Dow takes in that goes directly toward the value of the SPS token. So it's just very easy for people, for players to see like, Oh, when, when more people come into this game, when they put money into the game, it goes.

Into the assets, I can see exactly where it goes, either tokens are burned, or they buy things off the market, or it goes into the DAO, which backs the SPS token, so it gives people a lot of confidence that, um, that they want to get these assets, because they can see, hey, if this game is successful and continues to grow, that value will go to the assets that they own, so that's exactly, like, literally what you said is our, our plan to, to implement, um, what I've been talking about.

Yeah. Uh, to, to put the value to the assets and to make it clear to everyone that that's what's happening because that's what like naturally builds excitement and investment into the game. Yeah, I do remember that a couple of months ago you went to a space and you spoke about how the main focus of yourself as a founder was to provide value to the community members and to allow gamers to create wealth.

And preserve wealth in a long term, well, with a long term mindset. So I, I, I think that's what really, really sold me about, uh, well, I mean, a part of a lot of things that I heard before, but when I heard you say that was like, wow, that's really for the community. So, you know, much respect for that. I saw D crops come back up and then back down again.

So, uh, I, I don't think we're gonna hear from them. In the meantime, um, who, uh, red star Eric, I don't know if you can see my hand up. Sorry. I'm in the car. So apologies. Let's go. Let's go. But I wanted to follow that up with, you know, and I don't want to put you on the spot again, Matt. You know, as a, as a gamer first, and this is, this is not just as a, as a crypto person, but as a gamer first, the game has to be good.

The product has to be good. You know, you, you talked about creating an asset that people would want to buy, and, you know, as a gamer, if the game is good, I'm gonna purchase those in game assets just because I wanna support that game. And that's what we need to focus on creating and like you said driving value to those assets because they are You know real assets that they can own and not just you know A skin in a game that can be taken away at any point is super powerful and you know making it a dow and and Driving all that revenue back to the community kind of in a way is huge and it's a game changer pun intended uh, but yeah, I just had a comment on that and Decrops, again, like Eric said, I don't know what's happening.

We've added you a couple times, but feel free to jump in if you want. You can request to speak. But I am working on gathering some questions from the Threadcast, Dbuzz, and Waves. Uh, so I'm going to get a couple of questions together and we can kind of just do some rapid fire questions for anybody on the speaker panel.

Yes, sounds good. So Nifty is going to take questions from the audience. Well, from the Hive community. Thank you guys for being here. You're awesome. 60 people listening through the whole thing and we've had already 200 people who have tuned in and had to go, but that's amazing. Uh, yeah, so Nifty will ask questions if they are directed to someone, uh, he will call up on you and if, if it's a general question and you want to, uh, respond to the question, just raise your hand.

Or, or just go if no one is speaking.

I just wanted to hop in real quick. I wanted to let everyone know De Crops, uh, is just having some issues. They're trying to get on their, uh, PC and when they join up they can't hear anyone. Uh, so that's the issue. But check out De Crops if you haven't already. They do have a joint, uh, sale, I believe going on with Splinter Lands, so make sure to check 'em out.

Script Kitty, I wish you were here, man. Yeah, for sure. And, and same goes for Crypto Company CEO. I, I think he is also trying to join from desktop and having some issues. So, uh, Crypto Company CEO is, uh, is another game that's, uh, being built on Hive and definitely check him out. Uh, wish he could join, but looks like he's having some issues.

Um, working on gathering questions. Apologies, I'm on mobile. So, uh, Eric, if you'll give me a minute. Or TASC, if you want to. Comment on anything that's already been discussed. Add any thoughts. Uh, I'll need about a minute or two.

Um, nothing in particular. Just listening to, uh, all the knowledge being shared. And I did, uh, I forget who said it but I did like the pointing out that Hive is essentially a free database for anybody to use as long as you have enough, uh, resource credits to engage with the blockchain and that is true you have backend infrastructure that is paid for out of the incentivization from from the inflation of the coin and that's really something I mean obviously this concept extends beyond just gaming but obviously gamers can integrate this in and the idea that we have the ability to do blog posts we do have micro blogging uh On chain or tied to chain, these offer opportunities for not only project teams, whether it be the developers, whether it be the founder, whether it be whoever associated with the game itself, to put the information out there and interact with the community.

It's also a great way for the players and the community and the supporters of Not only the games themselves, but Hive in general, to talk about this stuff. Town Hall was, one of the pillars of Town Hall is to, to spread and communicate information about what's going on within the, the ecosystem. Well, we as individuals can do the same thing by dropping a post or dropping some information about something.

That is taking place with a game that we're playing or we're following or we're interacting with because I mean, we have just a sampling of the projects and the games and the development and what's taking place on Hive on this call. And even with the people who are on this call in terms of the speakers and the representatives of the different games, it's impossible for one person to follow all that's being discussed here.

So it's imperative for each of us. Who are within this ecosystem. If there's something about Splinterlands that catches your attention, drop it somewhere. Let that information be known on chain. If you hear of something about D crops or whatever, any of these games, if something comes up, let it be known because that helps.

Other people, even if, if you're not interested in it, even if you're not a player of Splinterland, you're not into two card games, you're not into gaming even. I, I've dropped stuff about different games, and I'm not much of a gamer, but that helps Splinterlands. Helping Splinterlands can help Hive, but also, it helps your fellow members of the ecosystem because, just because I'm not into, let's say, Splinterland doesn't mean that if I don't drop an important notice about Splinterland that somebody reading that is not into Splinterlands because maybe they were on the fringe, maybe they played it in the past, and all of a sudden there's an announcement that, that gets passed along and the person says, oh wow, that's kind of cool, let me, let me take another look at this, it's been six months or a year since I played, let me go back to it.

That's how we build the community. A lot of times everybody wants to focus on the outside. Oh, we, we need to bring more people and we need to bring more people in. Well, one of the ideas of Town Hall is We have a lot of stuff to talk about just among ourselves and to educate and communicate with the people who are here.

Sometimes the first place you have to look, before you go out and clean the street outside, clean your own kitchen, clean your own house. Focus on what's going on in your house and then fix what's on the outside. And I don't think we do enough of that. We have the tools, we have blogging, we have a number of different apps that you can do microblogging with.

Utilize them. Don't always run over to Twitter and, and write everything on Twitter. I see this all the time and it drives me absolutely batshit crazy. People run over to Twitter and they post shit on Twitter and it's like, oh we're having this thing for Hive. It's like, you can't even find it on chain.

It's on Twitter, it's on Discord, but there's nothing on chain. And I will say Woo, to their credit, uh, has done a terrific job. I get my information about Woo. Because Wu is pretty active there and they keep engaging and talking and, and letting people know what's going on with the project. Simple Game is another one.

He's on Hive, he's, I don't think he's on the call now, but he's on Threads talking about little teasers and stuff because he's not ready for the announcement of his game. That's how you let people know. And that's what I think it was Yabba who was talking about, the Hive community, using that as a baseline for your game.

And that's exactly what Web 3. 0 is, in my opinion. I think the future is, we are gonna have a completely different marketing and, and business development mindset, because if somebody has the idea of something, a business, a game, whatever the case may be, there's gonna be a built in market. Because the concept, to me, of the network state versus the nation state, this network state, these digital ecosystems, as they grow and get larger, and as they serve more and more of our needs, at least digitally, and maybe ultimately digitally and physically, then that's where you turn to.

And it's like, okay, I'll build the game. And most of my users are gonna, or players, are gonna be Hyvians. Well, if there's 300 million of them, or if there's 3 million of them, or 30 million of them, or whatever the number is, that may be enough to give you a sustainable and a very strong game. And, so I think these are some of the concepts that it's great to talk about individual games.

But I think we are such an early industry. We always want to look at things. I like to keep stepping back and looking at the larger backdrop and say, okay, how does, how does what Swinterlands is doing apply to, to Hive, the game? Then the ecosystem. How does this apply to Web 3? How does this apply to what's going on in the economy or, or whatever we want to talk about in the world?

And try to keep getting that perspective because I think, personally, I think that gives us a lot of insight as to, okay, where do we want to focus a lot of our attention?

Thank you very much, Task. Yeah. Go, Nifty. Yeah, I just, uh, I mean, couldn't have said it better. Um, couple things, little bit of housekeeping. Number one, uh, we're talking about supporting Hive. You can do that in a lot of ways. One of those ways is to make sure that you are, uh, using your witness votes. Um, you know, we, we have 20 top witnesses and maybe some of those aren't active, maybe some of the top 30 are not active and you're still voting them for whatever reason.

So check your votes support witnesses that are, you know, doing stuff and I hope, you know, we're bringing some value to you with this. Uh, number 2. It's Hive Power Up Day. One of the ways we can support Hive is to do a power up, uh, stake some tokens, grow your stake in the platform, and again, that ties right back into governance, uh, with the witnesses, you know, the bigger your stake is, the bigger your, you know, weight is on those votes, and just like Eric mentioned at the beginning with the DHF proposals, you know, the bigger your stake, the bigger your sway in those votes, so if you want a voice for your stake, And you can do that in a lot of ways.

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That doesn't mean just go out and buy a bunch of hive, you know. So, uh, with that being said, I've got a couple questions, um, from the threadcast. And of course, I'm going to check the other locations, but as I said, I'm on mobile, so kind of a pain. But question number one comes from Mr. Hive. 001 on on in Leo.

How does playing games on the blockchain increase engagement and earnings on Hive? And I guess really anyone that's on the panel can jump on and grab that question.

I guess I can start. Um, so I guess the question is about how does gaming on Hive increase engagement and and earnings? Um, I don't know. Do you think it's specifically about how does increasing engagement on the Hive platform or just how does Hive allow increasing engagement with the game? I think more the question is, you know, what kind of value in terms of engagement does gaming bring?

And I think we can both say that it brings a lot because, you know, those players are going to be sharing their gaming content and stuff like that. So maybe you want to add to it from that perspective? Yeah, I mean First of all, I think gaming is one of the great ways to onboard people. I mean, to, to blockchain and crypto in general, um, and hive is, is no different.

So, you know, I think it will reach a lot of people who didn't otherwise have interest or wouldn't have otherwise found hive, but they like these games. We've. See that a lot with splinter lands. I mean, there's a lot of people that came in through splinter lands, knew nothing about hive, and then some portion of those people will go on to, uh, learn more about hive and get more involved.

Uh, so that's always a benefit. And I think that's why, uh, it's important for the hive ecosystem in general to, uh, support. Gaming as 1 of its, like, major verticals, I think, because it's a great onboarding opportunity. And I think once people get involved with gaming and hive, and they, they just, you know, they get their wallet.

Obviously, they're making transactions. They're seeing how it works. You know, a lot of times they get really into all the other aspects of Hive because it is, it is gamified in a way, right? The, the posting and, and voting and curation and all that stuff. Uh, it's like a gamified experience in, you know, not as much as an actual game.

Uh, but I think it really speaks to a very similar audience. So, yeah, I look at games as a great way to bring people into the Hive ecosystem and just get more people here posting and voting and staking and all those things. Yeah, I mean, at the bare bones level, that's adding more transactions, that's adding more data to the ever expanding Hive database.

So, at the bare bones layer, at least there's that. And then, you know, of course, onboarding through games is It's probably, I would argue, one of the most effective way, if not the most effective way to bring people in. If you've got a good game, uh, gamers are going to play it. They don't really care about, you know, how it's connected or what it's connected to.

If it's good, they're going to play it. Um, Smooms, did you have something you wanted to add to that? Uh, it's, it's an idea that I have for, uh, for a few months right now, and, uh, it looks like this. So basically if the main game, uh, that we are planning to, uh, do, uh, exists at some point, then, uh, to play the game.

On Hive, you need to have a Hive account, but we are also thinking about making it possible for people that don't have a Hive account to play this game, but they don't earn their cards that way, because you need a Hive account to have the NFTs on your account, and yeah, you know what I mean. And so, uh, this might be a possibility to bring new people on Hive.

Um, but it's only for playing the game, but if you already have a Hive account, it's a less, lesser hurdle to also use your blog to write blog posts, for example, or maybe you'll find a community that you want to join on Hive for, for knitting or whatever there's on Hive. You know what I mean?

So, so, so I think, uh, to give people the opportunity to play the games, maybe without a hive account, but you, you don't own tokens maybe, or you don't own your cards or you just play with demo cards, for example, and you have the possibility if you want to earn your cards or have your cards for yourself.

And, uh, Yeah, then you have to have your own Hive account and then you have also the possibility to use Hive as it was intended to be used in the first place or in the beginning. Yeah, I agree with that a hundred percent. Like having, having the ability to interact with a blockchain game. With just an email or something like that.

And again, maybe using ghost cards, not earning rewards. So you're not depleting the reward pools for everyone. That is a great way. And that's exactly what we're looking to do. Uh, come Russell condom, uh, sign people up. You'd be able to sign up for the game, uh, start playing with ghost cards, uh, and, and be introduced to the ecosystem without having to learn about keys and anything like that.

I think. Keeping all that blockchain stuff in the background where it's just not in your face is the way going forward to be honest. That's exactly what I was thinking. Yeah. Yeah, I just wanted to add. I love that concept. Good. Um, so we're i'm actually the the founder of dbuzz. So when we Launch red star.

One of our, our keys is to push people to post on D bus, and that's going to be having the NFT marketplace there, um, where people can actually post their NFTs for sale on the D bus, um, platform. So I think that, you know, Games have a huge potential, um, to draw in a large, large community. Um, and then having a place for that community to go, um, to, um, interact with each other, um, one of the things that we just recently did on D bus was.

integrate the steam chat. So now people can, um, you know, everybody that has an account on, on hive can now chat with each other, um, through steam chat. So creating these different, um, tools where people can interact with each other, um, I think it's going to be the key to growing hive. And then creating a easy on ramp, so like what you were saying about having where you can just sign up with your email and then you have ghost cords that you can play with, um, and then you're not actually depleting the reward pool, um, but then you see, well, like other people are playing with real cords, other people are earning money and they're, they're all using this thing called Hive and they're posting on DBuzz and PeakD and Hiveblog and Ascensi and Leo and all these other platforms.

Like, what is this? Um, and then we have this team chat where, you know, you can chat with everybody. And, um, it's a lot easier to onboard people now because there's a place, um, where everybody can communicate. So once you've created your hive account, if you have questions, you know, you can go in the communities, um, you don't have to go in, like, comment on posts and hope someone replies.

You can just, you know. send messages and group chats. Um, so I think that this, um, definitely, um, gaming is the way forward to grow hive. Um, and then, you know, having social platforms for people to use. Um, is, is definitely key and then creating those easy on ramps for people to, um, get a taste of the game and like see the community and see, you know, the, um, opportunity of joining Hive and having a Hive account and, and all the different platforms that they would have access to and other games that are there as well.

Yeah, no doubt. Having, having those kind of integrations is definitely huge. Um, Eric, if you don't mind, I've got to step away for a moment. Sorry, guys. No,

yeah, definitely. Uh, I, I was like, sorry, I, I get. So basically I, I think that nifty is checking the questions from. Uh, threads, so I will do the same from the debug tab, because just like Nathan said. If you guys need me to, I could start cutting some promos and stuff too, to kill some time. If you need me to, just let me know.

I do, I do see a, a one question and I, I don't have the answer. Maybe someone on the panel does. There, there's something about a colony airdrop. Someone's asking, is there an airdrop of some sort for SPS stakers, I think. Oh, you guys didn't hear about the Colony Airdrop? Matt, why don't you tell them all about it?

Yeah, uh, I'm not gonna go, I mean, so, just so everyone knows, um, you know, my focus is squarely on Splinterlands, and Agrode is focusing on, you know, the other projects that were, Building out through this Invenium platform, which we, we aim to be just like a one stop shop for people to very easily launch games on the Hive blockchain.

So yeah, the Colony is part of a project that he's building, which is called Arcade Colony. And the idea is just to have like, you know, just, uh, one place with a single token and single tokenomics that can host like a whole arcade of all sorts of different You know, simpler types of games. Um, and so I, I check out, you know, I think the account is just arcade colony.

Uh, and you can go on hive and you can go read the, uh, the white paper and all the details of the colony token and the airdrops, you know, I won't, I won't get into it too much here, but definitely check that out if that's something you're interested in. When we're on the top, there you have airdrops. Um, I would just say that, um, everybody visit D dot buzz, um, and create a post there that will make you eligible for the red sort.

Um, airdrop, and airdrops are one of the ways that we're pushing people to the social. My personal account, but yes, uh, Bookerman, just go, go ahead man, show us something. Sorry, I'm not sure who was talking. Oh, yeah, I was, someone, someone was calling on me to shill something. And you know what I'm about to show for you guys, the hive belt, the community championship belt is coming.

Guess what? You want to, you want to see a sneak peek. You want to see a sneak peek. What I want everyone to do is I want you guys to go onto threads. I want you to go over to the inlet Leo front end, and I want you to use hashtag woo. Ask for that belt. Maybe, just maybe, I'll be kind enough, gracious enough to showcase the belt in a post coming tomorrow.

Show us the belt. The community wants to see the belt. Can't wait for that. It reminds me of like, show me the money, but you know, like, show me the belt! Woo! Can we get a woo? Woo! There we go. Well, we're, uh, we're coming up on two hours now. Still looking for questions. There's not a ton. Eric, did you find any, uh, on DBuzz or Waves?

I just checked the Waves, uh, casting. There are a couple of comments, but I don't see any questions and I am right now checking the D Bus broadcast. I don't see, okay, yeah, it's just some comments, but questions itself, I don't see a lot. Well, I don't, I don't see any questions related to, to the topics or the, or the speakers.

So I think we are more than in time. Is it, is it cool? Is it cool if I just ask one question, one question that I have for all the projects? Oh yeah, definitely. Okay. So one question that I have for all the projects, please feel free to hop in, is one thing that I want to know as, uh, being a creator, uh, myself, uh, on Hive is, How did you first come to Hive, and why did you choose Hive?

Uh, for example, when I came on, I didn't really know anything about Hive. Uh, I saw that it was, uh, free, uh, fee less, fast, Uh, and we were able to have kind of a turnkey solution to get our project up and running. But what was it for you, and when did you guys join Hive? Let's go with Nathan first. Sorry, uh, we didn't mean to cut you off earlier.

I I couldn't even hear you speaking. Sorry about that. Um, yeah, so I actually, um, joined Hive, I want to say in 2017 when it was originally Steam and, um, I was not super active on there. Um, I just, you know, met a lot of different people through Steam. Um, and then towards 2019, I met Chris Rice here in the Philippines.

Um, and he was talking a lot about building a social media platform. Um, and we had looked at a lot of different options, but it was always, you know, came back to steam because steam was the social blockchain and they had the fee list transactions. Um, and it didn't make sense because I had looked at doing a social media platform on Ethereum, but it just didn't make sense because no one wants to pay to post on chain.

Um, so. And towards the end of 19, um, 2019, we decided to go ahead, um, with the idea to launch, um, a, a platform on Steam, um, and then the, we had the, the Steam Hostel take over and everything forked to Hive, um, and we, we ended up coming up with the, the idea to do the Buzz, um, and so, That was kind of like how I got into Hive, um, and, and developing on Hive and learning more about Hive.

Um, and so it's been quite, quite the ride over the last few years. And then, um, getting introduced to Splinterlands, um, and, and buying Splinterlands cards and actually, um, profiting quite well off of my Splinterlands card. Um, and what I was going to say earlier is that we're doing an airdrop to all of the users on DBuzz.

Um, for our initial launch of RETSARC, um, but something that me and Chris have talked is actually doing airdrops for other projects. Um, so, um, other projects, other games, um, that are also building on Hive. Um, we're looking at in the future, you know, having some collaborations where we actually airdrop, um, packs of cards or, um, special, um, cards to, to different, um, users of other platforms as well, um, to promote.

the, the larger ecosystem of hype. So doing like announcements that, um, if you're playing this game, um, and in six months from now, however many transactions you create on that game, or if you're using this platform, however many posts or whatever you've done on those platforms would equate to an airdrop and I think if, if other games.

Um, did similar things. This could help promote, um, the whole of, um, Hive because I know that there is like some competitive, um, competition here amongst the dApps, but, uh, the truth is that we're all in it together, um, to grow Hive to, to be a bigger and, and, um, larger platform because, um, As of now, we're still, you know, kind of under the radar.

Um, I'm not sure exactly the exact number of active users that we have on hive. Um, but we haven't really hit that mainstream level. So I think we all should work together to find ways to promote. Um, Hive as a whole and, and get it out there into the masses. Yeah, yeah. I love the idea of airdropping, uh, the, the DeepAZ users and even the, the users of other games.

That is a great cross pollination, uh, pun intended, uh, for different, uh, apps and stuff like that to grow on Hive. Um, I see, uh, Vault Tec has joined the, uh, speaker panel. What's up, man? Uh, not, not too much. Just, just building. Um, yeah. What about, what about you guys? I just joined in, so I presume this is about gaming, but maybe there's some other topics that, uh, you guys might be, be discussing more, more relevant.

Yeah, we were just talking, talking a little bit about all the, the gaming and different, different games that are going on on Hive. So, uh, as a, as a builder, you're building a VSC, which can potentially help a lot of these different, um, you know, games grow and build out their, their tech. So, um, from that perspective, um.

Is VSC working on anything specifically for games or, or different apps that can tap into it? Um, I mean, in terms of smart contracts, not directly. Um, but in terms of the onboarding, yeah, there's a lot that we're doing that will really help onboarding for games. Um, like the ability to do light accounts, um, and so like, like one of the, the, the primary issues with using Hive as a gaming platform right now is kind of the cost of onboarding, um, and making that process as seamless as possible, right?

Like, if you wanted to create a user account, that's like Hive, you have to spend three Hive or a bunch of RC credits, whereas on VSC, um, you can create accounts. With zero cost, it's completely free, and you could instantly delegate RCs in the same transaction as when you, um, like, it's, it's part of this transaction that the user's actually doing.

So that means you can actually create a user account that's completely free, you can, you can pay for their transactions up front as they're happening, uh, and it's all instant and, ultimately hooks into the, to the, to the chain, uh, and you can use both that off chain account. That's the light, the light account, um, which like I said, could be created instantly and completely free along with a Hive account.

And it's all part of the same, the same system. So off chain users that are light accounts and, uh, off chain accounts can interact with users that are Hive accounts. There's no, there's no real difference between those two things, except speed, uh, one being on chain that's faster. And the other being off chain, which is a little slower because it requires some more confirmation to happen.

Um, but the, those two things are, are, you know, they, they participate on the same layer. Uh, and for games, that's really important because you want to have, um, the ability to just easily create an account. You can have arbitrary ways that you, uh, handle that user identity. Maybe you have some Um, like server or custodial system that's ultimately handling that light account.

Maybe you're using a third party service. It doesn't really matter as long as you have an interface that you can work with to the VSC system. And it's very, it's very open in that regard because you can use like magic link to create an off chain account, off chain identity. Um, you can create your own custom solution.

It's entirely up to you and you can leverage that, the, the light account functionality too. To easily onboard your users and provide them the same kind of experience as everyone else, but, but zero cost. We literally talked about the problem of onboarding earlier. I think it was maybe Smoomes, uh, talking about crafting that mentioned, you know, the challenge of a user needing a Hive account.

And there is a solution right there. Uh, we have Vault X VSC, uh, building, uh, a light account system. That, um, that is going to allow users to easily. Um, you know, an account without having to worry about paying a fee to get a Hive account or, or things like that. So, that's gonna definitely push, um, onboarding from gaming to another level.

So, I would encourage, uh, the founders here from these different games to maybe reach out and talk to the VSC guys. Yep. And we're, we're always available, um, either on discord or you can also email us, uh, contact that vsc. eco, um, as well, if you want to use email. Um, but yeah, I mean, it really presents a great opportunity for games and not just games also.

Um, but, but Ethereum users too, because you can sign up with MetaMask and we're working on making that, um, that flow very easy. So where you can actually have like a native Ethereum wallet, actually owning Hive. tokens on VSC. No, no wrapping to Ethereum, nothing like that. They're, they're actually owning real Hive on VSC through this system.

Um, which we're not quite there yet to exactly have that, but in the, in the near future, we'll have the ability for Hive, for Ethereum accounts to basically own native Hive on chain.

Incredible. Well, guys, unfortunately, I, sorry, Eric, I do have to drop out, so I'm gonna leave it to Eric and Task. Uh, thank you again, everyone for coming and, uh, yeah, see you on chain. See you, Nifty. Thank you, Nifty. Thanks so much, man. Yeah, well, we are, we are also about to wrap, wrap it up, but I do, I did found, I did find a question, uh, from Chris Rice.

And this is more into like for everyone who wants to, uh, answer it, but how much money would someone on Hive need to raise? To kickstart a game. Like, of course, you don't have to share your, your internal budgets and expenses, but in, in general, for example, let's just say, uh, someone from the audience wants to start a game.

How much money do they need to kickstart it? Like, not to develop it fully, but to, to have some, some, some momentum going and to get. The basics done, anyone who wants to, okay, woo, let's go. I'm jumping in on this all right away because I can tell you for a fact you could do this today and it's going to cost you as little as like 250 bucks or something like that.

You'll need a thousand B to set up the DeFi dojo. You'll need like a thousand B to do the pack manager. Uh, it's like 260 I think right now to get all that B. Um, And, and you're good to go. If you need to get an artist, either find an artist, uh, through Hive, uh, and just see if they'll work with you. If not, I mean, Fiverr is a good place to find really good quality artists.

That's where we found our artist, uh, our artist Dom the Sun. I'm so proud of him. He's grown as so much as an artist over the last two years also, but you can do this for it. Literally, under 500 on Hive, well, well, well under 500 on Hive, and you can have a product that you can start selling to people. Just know though, once you start selling a product to people, you now have the pressure of delivering on that product.

Uh, that should go without saying, but some people don't. Realize that, but for literally under 500, uh, you know, you can save up for a month and, uh, and easily, uh, pay for your project. The biggest thing is though, have everything well thought out, have great documentation, uh, and, and have. All the angles looked at, uh, not only by yourself, but talk to other people about it, get feedback, get ideas that, uh, might not be in your perspective when you're looking over it.

So, uh, but again, you could do it as low as. Easily under 500 bucks.

Yeah. Wow. That, um, I wasn't expecting that, that number, but I mean, yeah, if you have a concept, you can get a proof of concept done and then be able to, to share the, the, the concept itself or the idea so that you can get more funds, but maybe it's moons, Nathan, uh, Yaba, do you have another approach to this kickstart?

This is the last question. So maybe, uh, you, you can also give us some closing thoughts. Yeah, no, that's good. Because I will have to jump off soon. Um, yeah, I kind of, I kind of agree. Um, one of the cool things is you can, uh, there's a lot of the tools and things are there and you can really do stuff for like really, really cheap.

Um, if you just want to put something out there and get something going. Aside from that, it's really up to each person and their project and what they need and what they want to do and, you know, the level of things they want to provide out there. But Splinterlands was sort of the same way. We just, we put something very simple out to just get started selling products and raise money.

That way and Hive made it super simple, cheap and easy, um, to do. So, yeah, I kind of, I kind of agree. Um, it's a great, it's a great way to just like put something out there, see what kind of response you get without a huge, like capital outlay,

smooths, uh, Nathan. Anything to add? Yeah, I, I, I can on, uh, only agree to what, uh, our dude from w said, um, I mean, we ask him, uh, asked him a lot about this, uh, peg manager stuff and also about DFI Dojo. Uh, and if I say DFI Dojo, I get PTSD flashbacks from that. Um, but you only need a few couple hundred bucks and then you can get started.

The pack manager, like he said, or like I also said costs around 1000 B and then the Davie dojo backend costed, I think also something around 1000 B or a few hundred B. Uh, if you have all of that, you can literally get going. You can sell your packs, or you can also create a token for your game. Uh, of course you need a use case like, uh, uh, Java said earlier, you need a use case for the token or, and eventually also a sync for the token.

And then you can generate money to fund all of the other stuff that you need for your project. And then you only have to cap, uh, keep going. From then on, yes, so I would just, um, add to that a little, um, there, there's, um, definitely a couple of different approaches, um, to doing a game on Hive. I would say that the main thing, um, is the documentation, like documenting exactly what it is you set out to do, what you're wanting to build.

Um, because one of the things when you bring a developer on board, um, when you bring artists on board, they're not going to necessarily, um, have the same vision as you. So you have to paint that vision, um, in their minds and you have to really outline what the task is, um, or you could end up with, you know.

Extremely bloated budgets. Um, but one of the things that, that, um, I'm trying to focus on, um, with our game is bringing to market a more put together, um, game, because I've just seen over the years, um, in many different. Um, sectors of the crypto space, um, people, you know, run and, and, and, and put something together super fast.

And it's like, we're going to do this and they do their pre sale and then poof, it's gone, um, and then everybody's money is gone. Um, so for me, like, I prefer like a little bit different approach to, um, taking, taking our time. You know, we, we have, uh, a little bit bigger budget, um, for, um. Having a full unity app built out, um, having, you know, some money, um, put back for marketing, um, and then doing all the art designs and, and really, you know, um, bringing a well put together product to, to market before we actually, um, do any type of pre sale or, um, anything like that.

Um, just because I've seen a lot of like, um, people promise that did. You know, they promise everything and then they deliver nothing. Um, and then it just leaves a bad taste in people's mouth, um, for the space. Um, when people do things like that, um, but I mean, not to say anything against anyone else, if you have a great idea and you have a small budget and you can put together something and deliver on it, I think that that's great.

And I think that the tools. Are definitely here, um, for people to do that. Um, so yeah, that's, that's kind of my, my take on it. Yeah, but, but, but in, in, in, in some aspects, I think you are definitely right. I, uh, I, I see it very often that someone wants to promote a game and they do, uh, Sale after sale after sale, they come up with something new and sell that to their customers.

And then they keep on developing their game, or maybe not, I don't know what happens in the background. But, uh, after a few months there's something new that they want to sell to their customers. And then it's Getting something new they want to sell to their customers, but there's never going to, uh, uh, come a, a finished game.

And, and that, that is also a problem, uh, that this also doesn't work. I mean, you can use this tool once to, uh, get a little bit of cash to get your project started, but then you have to deliver fast. And that is also a problem that you, uh, yeah, that you said that. They want to rush out their stuff and then it's, yeah, kind of half baked.

Yeah.

Yeah, yeah, exactly. And, and, you know, it does make a lot of sense to, to approach it this way. Uh, Taskmaster, do you want, do you have any closing thoughts? Otherwise, guys, this has been amazing, uh, two hours of full knowledge about the Hive Founder Games. So, uh, Task? Yeah, I just, uh, I think Nathan touched upon a very important point.

When he talked about competition and things like that and listening to what D Buzz is doing and how that is a quote unquote micro blogging app and they integrated chat and integrating a game And tying it all together and expanding the tentacles of, of what they are offering. And Yabba talked about what he's focusing on and then what Agrode's doing and the tentacles there are expanding.

We have to keep in mind that a lot of this stuff is tied to Hive. That's the network. That's the ecosystem. There's 5. 2. 5 billion internet users out there. There's a lot of people. So, I think it's important to focus on the fact that these platforms, these games, these communities that, that are, we're talking about, it's easy to fall into the mindset, oh, well, if I use Ecency, I'm taken away from Leo, or if I use Leo, I'm taken away from Ecency, or, or if I play Splinterlands, I'm taken away from, uh, Decrops, or vice versa.

And that's not how it works. You support what you want, and I think as people involved in the supporting of projects that we like, that's where we focus our attention, and that's where the project teams look to, as people were just saying, specifically with gaming, but I think it moves out beyond that, look at expanding their offerings and what they're providing to their communities, and And now it's simple business 101.

That's called customer retention. You keep delivering more to your users, to your customers, to your players, and they keep coming back and they tell their friends, they tell their family, they tell their contacts about it, which that will enhance the entire ecosystem.

Thank you very much, Taz. Uh, well, I think that concludes. The fourth hive community town hall. Thank you very much for the speakers. Nathan Bookerman, Voltex, Moons. We did have Crypto Company and Decrypt Strength to join us. Thank you guys. Uh, Yabba from Splinterlands, we have the, we had the TerraCore team and I do hope that I'm not missing anyone.

Sorry. I, I, it's been two hours. You cannot blame me. I don't remember everyone, but thank you very much guys. This has been amazing. Uh, the people in the audience, you are the ones that make this space, uh, go far wide. Thank you very much for the reblogs, the comments. For participating in the broadcasts, both in Leo, uh, ECC waves and the bus.

Don't forget to get involved in governance. There has been a lot of movement in the proposals section of the, of the governance. Uh, we have a couple of new proposals that just got passed. We had a few that were, uh, around, but are under the return proposal. So just go check it out, go check the DHF, go check the witness section.

Thank you all very much for being here. See you on March 1st at 11 a. m. EST. We are out. Thanks

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