Active Ragdoll Basics - Unity Tutorial - Devlog
This is my basic idea for an active ragdoll controller. There's many different ways to achieve interesting results so pls make sure to do some research if you're interested. Later I plan on mixing up ragdoll physics and animations but I'm just brainstorming at this point. Pls lemme know if you have any questions/suggestions/ideas :)
Relative rotation:
https://answers.unity.com/questions/35541/problem-finding-relative-rotation-from-one-quatern.html
Character controller playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CtphJqxBpn3_HwAyoLjdig
Repository:
https://github.com/RoundBearChoi/ControllerExperiment
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
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Excelente post amigo @roundbeargames
thanks amigo 😀