Speed over Damage in the "Blast" Rulebook.
My enemy focused on Damage, which turned out to be to his detriment.
Today I met an opponent with equally upgraded cards, we both maxed out around level 8.
The major difference between our setup was, that where I (as usual) had a focus on speed, my enemy focused on damage. That turned out to his detriment.
I absolutely devastated his line-up. He basically got crushed, re-iterating that SPEED KILLS, especially in Blast, when "getting there first" matters a lot.

As you can see in this next picture, I managed to kill of a team of (mostly) level-8 cards in two rounds. Again I look at the line-up and note that we are at equal levels, but focusing on Speed over Damage is the defining factor when Blast is on the rule book.

This Speed-for-Damage Battle itself doesn't take too long - as previously stated - The link for the Battle-of-the-Day is right here.
If you have any comments, corrections, opinions - or just an equally great game to showcase for this Blast rule, please don't hesitate to comment down below.
I read all comments and love the strategy talks on specific rule-based battles.
/miko
For new players:
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